SLOTH
A Sloth character I originally developed for a commercial I was working on. I wanted to develop the character a little further for our studio reel at Incognito so I made this short animation. I sculpted the character in zbrush then in Maya I did the retopo, yeti grooming, animation, shading, look development, lighting and rendering. Texturing in Substance Painter. The trees were created and animation simulated in Blender with the grove plugin. 2019