A Sloth character I originally developed for a commercial I was working on. I wanted to develop the character a little further for our studio reel at Incognito so I made this short animation. I sculpted the character in zbrush then in Maya I did the retopo, yeti grooming, animation, shading, look development, lighting and rendering. Texturing in Substance Painter. The trees were created and animation simulated in Blender with the grove plugin. 2019

Look Development Stills